Just as you enter the Botanical Gardens from Arkham West, turn left and take an environmental scan of the slumped guards on a bench to solve the area Riddle (Botanical Gardens Riddle #17). Climb the ledges within, then grapple into the vent overhead. Riddle: The legacy of this island has been well and truly buried. Go ahead and grapple to one of them and plan your attack. SO you'll have to get out of the Mansion and to Botanical Gardens. I love Arkham city but no places in there really wow'd me. Abandoned Chamber - Batman: Arkham Asylum Guide and Walkthrough At the split-path just ahead, look for an Interview Tape on the ground (just below the vent containing the trophy) and head down the corridor on the left and through the door, leading to the Main Sewer Junction. 2023 GAMESPOT, A FANDOM COMPANY. To The Batman's Cave- - Batman: Arkham Asylum Wiki Guide - IGN Proceed towards a nearby control panel and use the sequencer to destroy it. Arkham Island. Enter this vent and grapple up. From the last platform, turn around to face the one you just leapt from to spot another control panel just below--toss a Batarang at it too to clear some more of the poisonous air. Absolutely not. This same ventilation shaft veers north and dead ends at a Riddler Trophy near some wild mushrooms (Botanical Gardens Riddle #22). It's a bit lower and to the right of one of the large, hooded statues supporting the roof. Backtrack through the Botanical Glasshouse and exit via the door in the east to the Statue Corridor. Climb the staircase in the back of the room, then grapple to the opening just above the electrified doorway. Continue through the hall, take down a couple of guys, then grapple up to the pipes on the left and blow your way through the weak wall for a Chronicle scan, before returning to the ground-floor and proceeding through the far door, leading to the Library. It takes you down to the bottom where the 4th Ivy interview tape is. Now proceed through the door, likely to your left (on the eastern side), leading into the East Wing Corridor. Also, weve found that having the remote controlled Batarang early on is also especially helpful, allowing you to drop several enemies with a single throw. The Botanical Glasshouse is home to six armed guards, but thankfully the room in lined with gargoyles which helps immensely. You can now hack your way into the small building in the middle of this area. Proceed through here, much like you did near the start of the game. Prepare yourself for a Ninja adventure like you have never seen before! Around the corner, you'll find a baddie armed with a stun rod. Finally, after knocking an inmate to the ground, try to perform a "Ground Takedown" on them to finish them off before they get back up! Use the Sequencer on the control panel by locked door (the one you came through) to force it openonly to come across an impassable gulf. Batman Arkham Asylum Riddler Guide | GamesRadar+ We give the updated Mercenaries mode in Resident Evil 4 Remake a spin in this S-Rank gameplay clip, featuring Leon. All the while, you'll be battling large groups of henchmen, many of whom are equipped with bats and stun rods. Once across, you'll encounter your old pal, Giant Scarecrow again. Gamers will move in the shadows, instigate fear amongst their enemies and confront The Joker and Gotham City's most notorious villains who have . Wait for one of the monsters to begin moving your way and throw a Batarang at it. Now follow the yellow line on the ground to the X-Ray room, where you'll hear some commotion inside the central room. Take them down quickly, before they can grab a gun from the weapon stash. Stuck in Botanical Gardens. You'll have to ventilate the area by activating a couple of fans, similar to how you did before. Now keep in mind that the other guards will be alerted to your presence shortly after each kill, so immediately return to a gargoyle afterward for protection. Eventually you'll have to find a door leading to the Glasshouse Generator Room. We're not going to strip out the soul of the site. It leads to a wall you can grapple up, into another vent, which will lead you to the top floor of the library. First, crouch and approach the guard in front of you. However, if you really want to take them down, simply use the glide-kick and grappling to a gargoyle-to-a-gargoyle strategy that we've outlined before. Once inside the mansion, you'll find it's been filled with poisonous gas, so you'll want to avoid the ground-floor. After exiting, blow your way through a weak wall and continue through the door into the Abandoned Chamber. Finally, as the battle wages on, Bane will be joined by several inmates. Anyway, the event will drop you off in a small room, look for a second vent you can enter embedded in same the wall, but on the opposite half of the room as the one you just came from. All of which need to be found and either collected or destroyed. Exit the library via the second-floor door you entered through. Alright, so a couple of hostages are suspended in a pair of hanging cages, and they're guarded by four henchmen wandering around, each equipped with one of those security collars. In Arkham Mansion that small records room above the passage with Zjazz and Dr. Young was indeed the place. The key to defeating him is to use the Quick Batarang (L1 or Left-Bumper) while he's charging toward you, before rolling to either side to evade his attack--this will temporarily stun him (as indicated by him holding his arm up to his face) giving you the chance to run up for a few quick melee attacks when he stops at the wall. Approach the monster quickly and press the action key to climb on its back. Use detective mode to follow the DNA trail back outside. Don't forget to use Glide Kicks, Inverted Takedowns and other stealth actions. Once you reach the top, use the Line Launcher to cross the gap to the central structure, then climb up a couple ledges to the right, where the Oracle will radio in with your next objective. Before you go running around, you should know that the enemy has begun to deploy snipers to take you down. No. With the room cleared, interact with Dr. Chen to free him. Now proceed through the Gardens until you find Poison Ivy--the path is really straight forward; in fact, one of her slithering tentacles will lead you right to her. Now arm your Batarang and toss it his way once he moves his head so its visible (and the lock-on symbol appears). There are some inmates in front of you and you can attack them using Batarangs or take on directly after using a Line Launcher. Upon reaching Intensive Treatment, you'll find all the entrances blocked off and a sniper on a ledge above. The cages in the Aviary don't hold birds -- they hold the victims of another cruel trap set up by The Joker. After waking from Batman's delusion, exit the Morgue through the door and follow the arrows on the ground up to a locked door--get ready, as three inmates are about to storm through. Now quickly perform a ground takedown before he can get back up. This room is chock-full of armed soldiers, so being stealthy is key. Inside you'll find a Riddler Trophy on the table (Arkham Island, East Riddle #3). This Batman Arkham Asylum Riddler Guide will help you solve all the riddles, as well as find the trophies, Joker's Teeth, Patient Interviews and all the rest. Lock a Batarang on his head knock him down, hopping into the room to perform a Ground Takedown. You are not permitted to copy any image, text or info from this page. There is a vent that is below the control room that you can get to with out much probs. Now there are three more guards patrolling the room--you can take down two more easily by following the walkway in both directions to get behind one each way. Grapple to a gargoyle and wait for them to disperse so you can Glide Kick them from above, one at a time, without alerting the others. After a few punches, they'll fall over stunned--run up to them and press the attack button again to climb up on their back and ride them around! It's going to be a Line Launcher. I'm having a little trouble getting to the operator, and any help would be greatly appreciated. You'll have to attack these guys from behind (to avoid being stunned) by rolling over them. Go ahead and escort the police as they drag the Joker through the asylum. Like before, wait for Scarecrow to turn away, then run up and plant a gel charge on it. Shortly thereafter, you'll jump to a platform that drops under Batman's weight. Now head to the opposite side of the walkway and glide from it to a platform ahead, then jump across a couple more. You need to retrace your steps because the elevator that Joker used is not working. Just be ready to take down a goon who drops down. ALL RIGHTS RESERVED. Don't forget you can also smash through the glass roof for an instant takedown if an enemy dares wander below. The amount of times it'll save your hide more than makes up for its cost, particularly as it helps build your overall experience level. Start moving forward, however you'll soon notice that Poison Ivy's roots have blocked the main path. ALL RIGHTS RESERVED. After fleeing the room, venture into the nearby control room (where Quinn was) to find an Interview Tape, then exit back into the Main Cell Block, where Quinn will unlock a door on the opposite side you can continue through, leading to Controlled Access. Turn around and use your newly acquired toy to get to the other side safely. Afterward, look for a Chronicle you can scan, just to the right of where you dropped in. Itme is Riddler's Map. Collectibles - Botanical Gardens - part 1 - Batman: Arkham Asylum Game Now use your map to head for Intensive Treatment. Both have been strung up a pool of electrified water, and it's up to you to save them. Hang tight until the Scarecrow looks away, then grapple to a second overhead, and work your way to the spotlight (use the columns for cover). You are now above the control room with your target pacing below you. While he's stunned, focus on taking down the other sniper, before returning your attention to the one already on the ground. Can't miss it. Back outside, you'll spot the batmobile just ahead, surrounded by some unruly inmates. Inside the Guard Room, proceed through the door to find Harley Quinn torturing a couple of cops. Simply wait for them to walk by, then drop down and enter the lift they just exited from. They all crowded around the downed man. After scanning the bottle, use detective mode to follow the trail of whiskey, as marked by the on-screen markers. Continue through the Old Sewer into the Main Sewer Junction. Playlists for this guide, and collectible guides, can be found on our website.Guide by Beer_Baron Subscribe to WikiGameGuides http://wgg.mobi/subscribeNew Video Game Releases! Once you've eliminated the first mutant you should go back to your standard pattern, using Batarangs and throwing quick punches to inflict some minor injuries. Inside the cave, glide to the strip of land below, then grapple into a high vent. You should keep your distance throughout the fight, dodging their long-range attacks with your sideways dash (double tap jump). Botanical Gardens Riddles - Batman: Arkham Asylum Wiki Guide - IGN Continue to use detective mode as you follow the fingerprints down the stairs on the left and through the door, into the Main Hall. First off, as mentioned, he'll charge toward you often--a simple roll to either side will put you out of harm's way (you can tell he's about to charge when he assumes a runner's starting-block stance). Walkthrough - Botanical Gardens - part 1 - Batman: Arkham Asylum Game A guard patrols a platform just beyond here. Grapple up there and stealthily take him down. As such, your primary objective should be to target them first, which you can easily do by grappling to each tower and sneaking up behind them for a Silent Takedown. Watch in HD!! Enter the room afterwards and take the map. Email news@gamespot.com. You'll have to use the Line Launcher for the second time to get to the other side. After grappling to either one, grapple to a second along the same wall. Quickly return to the wall to hide where you can safely detonate it, but this has the side-effect of drawing the Scarecrow's attention. Hop over the gate-thing and continue along until you reach a tall wall you can grapple up. Of course, if you encounter a group of gun toting enemies, don't attack them head-on. There are some teeth around it to destroy. Since both the throw and the charge occur in a straight line across the entire room, it's not hard to keep the two Titans lined up so that they trample each other. With Quinn taken care of, proceed through any of the three doors on the north side to find a Secrets Map, then exit the room via the door you entered through. Fire it at the opposing door to cross the chasm and go through the door. Speaking of which, when it comes to upgrading your abilities, additional armor should be your first priority. Remember to aim directly at the door, not at the surrounding walls. Grapple to the edge below his feet and shimmy past him, stopping when he is walking past so he doesn't spot any movement. You're browsing the GameFAQs Message Boards as a guest. Approach the downed titan and begin to melee attack him. Now jump the gap and head up the staircase to findthe Scarecrow again? With the Cryptographic Range Amplifier upgrade (get this early! After speaking to Aaron, exit the way you came in by grappling back to the walkway and then into the vents until you're back outside. To gain entrance, climb either of the sniper towers and use the Line Launcher on the wall behind the sniper to make it across, then proceed through the door. It leads to a grate-covered floor, where you'll find another vent on the left that can be entered. Once you've won return to the Glasshouse Entrance area. On the eastern side of this building is a panel on the ground that can be mined with explosive gel. My objective says to destroy the titan production facility but I have no idea where to go. So here's the thing: you can still use the gargoylesonce per gargoyle. Uh-oh, the Doctor's in trouble, and if Bain sees you, he'll kill her! Inside you'll run into Harley Quinn, sheltered from attack by the electric fence. Hmm, if you made it to the first vent, where you climb in and it takes you up a floor, the operator should be directly under you once the vent is finished. There should be a hole that you used to leave earlier. To the right is the Botanical Gardens Secrets Map (Botanical Gardens Riddle #13). Zoom in on and scan it to solve a Riddle (Botanical Gardens Riddle #12). Now that you're on the top floor of the library, toss a Batarang at the cable holding the chandelier to cause it to drop through the 2nd level floor, allowing you to follow it down to save the hostages by interacting with the present. Video Walkthrough of Batman Arkham Asylum for the PS3.Difficulty: Normal Having solved the puzzle, meet-up with the friendly guard just ahead to learn of what's happened. As such, you'll have to take down the main operator within the control room without harming or alerting the others. Stuck in Botanical Gardens - Batman: Arkham Asylum Make a left into the room on the left and activate detective mode to scan the dropped whiskey bottle. You have several options, dependent on which abilities you've unlocked. Head back to the Flooded Corridor via the Statue Corridor and the Glasshouse. To escape, target the rope suspending the bell with a Batarang to cut it loose, allowing you to hop down the shaft. Once he's down, proceed through the door into Warden's office. In avoiding these attacks, you should try to keep the Titans at a distance, but in line with each other, since they will actually damage one another. Consider mining the upper level with Explosive Gel as well. Just keep alternating between the two to inflict an even amount of damage.3. Although taking the Arkham East tunnel to the northwest is faster, it's also heavily guarded. Once inside the corridor, follow it through a normal-sized door on the left to proceed into Arkham North. When all is said and done, you'll find yourself enclosed within a small room. Batman: Arkham Asylum for PC - GameFAQs I'm actually stuck and could use help on what to do after you clear the room and deactivate the security control. Location: While escaping the Intensive Treatment area after the elevator gets trashed, near the end of the climb (before the fight with the thugs). Walkthrough - Botanical Gardens #2 - Batman: Arkham Asylum Game Guide As it turns out, your path to the Botanical Gardens is rife with crazies. Once on the bottom floor, you'll encounter a group of guards. This will be the move you use most often. The dark knight gritted his teeth and turned away from the seductress. You may now approach a large cap. You should be able. To do so, start off by crouch-walking up to a vent on the left--take it slowly and make sure the guard at the end of the path turns away before entering. After going through a door, you'll spot the Doctor trapped within a small room, being guarded by two inmates. Use Detective mode to find the first weak wall on the front side, then run around to the back to find the second inside a small alcove. Riddle #2 - Arkham Island, East. A bench at the end of the walkway has a plaque on it that mentions the Waynes. After clearing the area, proceed through the door leading into the Penitentiary. Exit the room where you freed Young and follow the hall to a red stripe on the floor, which leads to Dr. Chen. Your priority is to hit the target on the far left with the electric wand first. Yea, I got up to the ledge through the vent, but can't seem to get past there; the guards usually have their attention to where I would need to glide down to sneak around to the left, but I can't seem to get past them. This time, the Scarecrow shifts his gaze side-to-side, so you'll want to push forward only when he's looking away. Finally, you can stun enemies by pressing the "Cape Stun" button when nearby; this will render them helpless for several seconds, which can be extremely useful when battling groups of baddies. Kill them, then grapple onto the high pipe, left of the window, where you'll find a ventilation shaft you can bust into. Take them down and follow the split path to the right, through a door, to find a pair of cops. Now you have a catwalk to Batwalk! With the room cleared, meet up with the doctors by the Morgue on the upper level. Batman: Arkham Asylum exposes players to a unique, dark and atmospheric adventure that takes them to the depths of Arkham Asylum - Gotham's psychiatric hospital for the criminally insane. Check the bench in the northeast corner for a Poison Ivy Interview Tape (Botanical Gardens Riddle #8) before heading down the stairs to the security door. Also, be sure to check inside the second tower for an Interview Tape. Grapple to one of the gargoyles and use Detective Mode to find him--now either wait for him to expose himself and simply Glide Kick his face in, or drop down and sneak up behind him. Grab that and continue on into the Aviary (Botanical Gardens Riddle #14). From the platform with a Riddler. Accepted Answer Walk in the front door and look to your left. You'll need to follow the active wires out of this room to their sources -- they are glowing in Detective Mode and are easy to follow. After battling a few skeletons, you'll reach a long span that you won't be able to cross without some help. Once there, walk over the glass floor above Harley Quinn and perform a "Takedown" when instructed to, well, take her down! Climb down to the bottom level and search the area near the guards for a Patient Interview Tape on a bench near the cages the guards were held in (Botanical Gardens Riddle #3). Note that there are Spoilers on this list. As you make your way out of the Penitentiary, keep your Detective Mode on since maniacs are hiding in every nook and cranny. In the Control Room access, grab the Interview Tape from the box ahead, then follow the hall through the next door, leading into Croc's Lair. Climb the nearby ramp then Line Grab across the gulf, but only after the giant wall-thing swings out of the way. Inside, you'll have to battle some dudes who'll drop from the floor above. Listen to Batman's statement concerning his inability of reaching the other side of the abyss. As you trek up the hall, small odd things will start to occurlike rain? With only one Titan left, you can now treat him just as you did Bane: a Batarang to the face just as he begins his mad dash. After I beat croc and get my super batclaw, how do i get back into the botanical garden to find poison ivy? Upon exiting the vent, sneak up on the nearby guard for a silent takedown. Now that you're overlooking much of the island, glide to the ground below and enter the Arkham Mansion ahead and speak to the guard inside, then exit back out. Soon thereafter, you'll regain control of Batman himself--head to the far door at the end of the alley. That is, glide-kick one when he's isolated, perform a ground takedown, then return to the gargoyles and wait for your next victim. Once you've returned to the Flooded Corridor go back to the large gap. Boards. Follow the walkway into a cave until you come to a dead-end. You can target a rope above the catwalk over your head to drop it. Watch the Indiana Jones and the Dial of Destiny trailer for the upcoming Indiana Jones movie, opening in theaters on June 30, 2023.Harrison Ford returns as the legendary hero archaeologist in the highly anticipated fifth installment in the iconic Indiana Jones movie franchise. Proceed down the hall until you run into a couple of inmates. Follow it to spot Commissioner Gordon being dragged away--chase after him by busting into the ventilation shaft on the left and approaching his slain body after exiting. Look up when instructed to find a grapple point at the top of the vent directly above. And even then, only for a few seconds, otherwise the resulting explosion will deal heavy damage. Inside the Penitentiary, check the table by the entrance for an Interview Tape then take down the trio of inmates ahead (sneak up behind them for at least one stealth takedown). This is a pretty lengthy sequence, so try and enjoy the stroll. The products discussed here were independently chosen by our editors. You'll soon emerge outside, where Batman will automatically dive toward his well-hidden batcave. However, it doesn't inflict any damage itself. Looks like your job is already done! This is your chance to throw a few punches, however watch out for the other mutant at the same time and prevent it from injuring Batman. You'll find the Poison Ivy in Gardens directly on the opposite end of the room--simply use the Line Launcher once more to cross the chasm and venture inside. It's best to focus on them first, before returning to Bane.
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