hoi4 land doctrine guide

Totally focused on bombers and destruction. 1. The Strategic Bombing mission is used against targets on the map, not units. In addition, the new focus tree gives you some stupendous bonuses towards your navy granting further dockyards for production. Mobile warfare Superior firepower Grand battle plan Mass assault Mobile warfare It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. I am sorry but your explanation of mobile warfare is wrong. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. Thanks to most of its bonuses being oriented around planning, making details battleplans is a must with this doctrine. In Cornflakes planning bonus is lost 8 times as fast when you manually control. Construction 1 is done, proceed with Superior Firepower. Remember that you can also have take manpower from the Dutch East Indies by making and creating divisions using the DEI templates instead of yours (these new divisions uses very little Dutch manpower and much more DEI manpower). Archived post. Which Land Doctrines to Use in Hearts of Iron IV - EIP Gaming I havent done the math either but I dont think the advantages are so much stronger to warrant having 2 less, Personally, I prefer Grand Battle Plan but thats because it fits with my play style. It emphasizes heavy use of artillery and infantry, which are the most common battalions in the game. Check out our other nation guides. Superior Firepower is based on the concept of Shock and awe, a military strategy that employs great displays of force and significant usage of explosive weapons against the enemy. So a single 14-4 is worth double on offense than a pair of 7-2. Out of the four available doctrines, you can only use one at a time, so you should make your choice wisely. That might change when MtG comes out. Along with those it benefits all support companies, making it compatible with virtually every division you have. A HoI4 HungAARy AAR-- Finished The Four Generals - An Espana 1936 . The Long awaited guide for all land doctrines. Chose integrated support if your divisions contains 5 support companies. Just a quick noob's guide to Land Doctrines in HOI4. Trade Delegation (50% bonus) 3. The default doctrine for Germany, this doctrine heavily emphasizes tanks and mobile infantry divisions. It works well with artillery, support companies, and air superiority. 1 Land Doctrine Mobile Warfare Extremely powerful combat bonuses Focuses on mobile divisions, especially tanks Great on the offensive, the worst doctrine when losing Thrives in places it can utilize it's mobility (central Europe), but suffers in places with bad terrain, low supply and unforgiving weather (Russia, Africa,..). Once more, Jimmy, the flow chart, please!! We cover a variety of games including World of Warcraft, Cyberpunk 2077, Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim, The Outer Worlds, Dead by Daylight, Deaths Door, The Forgotten City, ICARUS, Elden Ring, Sifu, Stranger of Paradise: FFO, Hogwarts Legacy, Starfield, Rust, Stray, Gotham Knights, Sons of the Forest, and other AAA and indie game titles. personally i believe the best land doctrine is based on how you wage war. The minimum amount of divisions you need is 24 I recommend getting about 36 (a mix of infantry and motorised). Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. I can think of exactly zero good reasons for PDX to do that, are they really trying to shove their broken battle planner down our throats this hard? 153. r/hoi4. Recommended for UK and Italy. The Internal Balance - A Stability and Factions Overhaul, The Balance of Power 2.0 - Reworking How Rivals and Neighbors React to Expansion Long Term. There are four mutually exclusive doctrine trees each with one or two mutually exclusive branches. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. These are MILs, CIVs airfields, AA sites, and the like. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. And is cheaper. Adding all bonuses and stats up which you get out completing it, you can sumarise that it is more of a defensive doctrine. Best Doctrines in HOI4 - Land, Air, and Naval Doctrines Tier List Option A: The Ankle Express Infantry can be used in many ways, from landing groups to garrisons to combat line units. Although it is possible to go for Superior Firepower with tanks to get insane stats but not a lot of org and recovery rate. In most situations you will want to choose Superior Firepower or Mobile Warfare, but Mass Assault and Grand Battleplan have their uses. It's the best doctrine in terms of stats. Here is my list below: Arguably, the most important thing to remember with the Netherlands is to use your resources well. German Reich should pick this doctrine and spam submarines to make an impact on the seas. Insubordination and lack of organization and are out of question here. Reddit and its partners use cookies and similar technologies to provide you with a better experience. All trademarks are property of their respective owners in the US and other countries. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. As usual, I will begin the guide with some rudimentary principles that are worth following, even if you ignore my military tactics and political ideology. Join. Sorry, we've got no plans for mobile versions of this game guide. 1.10 Land Doctrine Guide : r/hoi4 - Reddit Motorised divisions will provide speed helping you to encircle divisions and capture Paris quickly giving you a better chance of capitulating France before they strengthen. Required fields are marked *, I will be waiting for you in our discord channel. I've noticed posts from new players wondering where their manpower and equipment are going, and it's then discovered that they're all thrown away by the AI because they're attacking across the whole front without complete superiority and good terrain. Designed by Phil Kooser of Yakima, the mural was painted under his direction by 15 west-ern artists who collaborated on the 40-foot painting. If you go fascist, you will need at least 24 divisions (18 infantry and 6 motorised) to get a respectable war score in France. A strong fleet focused around battleship means that we are a force to be reckoned with when deployed at sea. You should place more attention on your navy rather than your air force. Contributor at KeenGamer, often writing guides and news. Fleet in being is to not really good for anything, wierd mix of mediocre bonuses with surface, subs and carriers, battleships arent good at all and it requires more effort on research it. Hearts Of Iron IV: German Reich Guide - KeenGamer Hybrid of other two air doctrines. However, only choose this if you have a small industry. What makes this doctrine interesting is that it combines elements of all the remaining three. @the Pagan today (before the rework of combat width etc) superior firepower. Mobile Warfare is heavily inspired by the blitzkrieg concept utilized by Germany in World War 2. Specific Doctrines for specific Countries(debatable). So! You need to sign in or create an account to do that. Well done! Therefore using mass assault doctrine as Soviet Union is a waste. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. Air doctrine wise u missed out, that the best fighter bonuses are in strategic bombing and operational integrity, hence they give you agility bonuses which battlefield support does not. You should first choose obtain foreign colonial investment in the focus tree. They are removed from the game, and a portion of its equipment if any can be absorbed by your units. This item will only be visible in searches to you, your friends, and admins. Scan this QR code to download the app now. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. Land Doctrine (mobile warfare - blitzkrieg side) Naval Doctrine (trade interdiction) Air Doctrine (battlefield support as it improves abilities of fighters and CAS) Tanks (medium tanks as soon as possible, bonuses come from research treaty with the Soviet Union) But i usally use Mobile Warfare or Superior Firepower depending what country im playing as. Which doctrine you use will depend on several factors, such as your playstyle, industrial capacity, and geographic position. Join. Please enter your username or email address to reset your password. 1) Introduction: 2) General Advice: 3) National Focus and Political Power: 4) Research in Brief: 5) Division Templates: 6) Dealing with the Axis: 7) Final Tips: Introduction: Unlike my previous guides on the Soviet Union and German Reich, France is one of the more difficult (but still enjoyable) nations to play as. With a formidable army, the Netherlands can become a robust force and can go on to become one of the key naval powers in the world once Britain has been defeated. Expand the Textile Industry (2 civs) 4. It has amazing offense capabilities but weak on defense. Cookie Notice It is generally an Infantry and Manpower focused Doctrine. In almost all cases, I encourage you to use try Carrier variant airframes. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! This website uses cookies. After that everything is basically focusses on fighting a in a bad situation and recovering from said bad situation. Good for both offense and defense. So, it is only beneficial for China. Land doctrines are technology trees that allow you to specialize the strategies your army uses. Both mass assault and mobile have nice man power end game bonuses (up to 5%). mobile warfare is great if you like breaking into enemy land fast and surrounding their troops for a quick kill. By bombing the enemies factories, either by night, or more dangerously, during the day we can seriously hinder their war machine. @Bebedor_de_cafe says the guy in the comments section of a guide. Which Land Doctrines to Use in Hearts of Iron IV, Best Division Templates for Hearts of Iron IV, Paradox Announces Hearts of Iron Challenges, Hearts of Iron IV Naval Task Force Composition Guide, Crit-Rate Finally, Tailored Game Recommendations, Evil Wizard Preview Impressions Being Bad Feels Pretty Good, Gotham Knights The Kelvin Incident Update Available Now, Developer Interview Embers Studio on Their Debut Title, Strayed Lights. For a nation with limited dockyards, trade interdiction works pretty well. Meta Guide for fascist Netherlands : r/hoi4 - Reddit Doctrines are meant to be something you develop overtime during the war (game). Also, the doctrine includes increasing the effectiveness of planning and organization of action, but also reinforces reconnaissance and actions of mechanized units. This guide for the Netherlands inHearts of Iron IV should, therefore, provide a brief introduction into the nation and deliver some basic tips allowing you the freedom to experiment and conquer. To be specific: air, land, and naval doctrines can be unlocked by using the warfare experiences. Mass Assault is a unique doctrine due to it not being meant to be a permanent strategy. Espaol - Latinoamrica (Spanish - Latin America), Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. You must log in or register to reply here. I havs used divisions with more than five artillery battalions, for example a 5 inf, 10 artillery division which is pretty cheap and gets the job done rather well. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. So I don't build carriers as them. All trademarks are property of their respective owners in the US and other countries. After nationalism, continue with Army Effort (for the land doctrine bonus) With the next 150 pp, you can get Silent Workhorse for 15% more pp. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. It has amazing offense capabilities but weak on defense. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. Use this if you prefer to have armies heavily based on infantry and artillery divisions, or if you simply dont have the industrial capabilities to use Mobile Warfare. It is the most versatile unit on the battlefield. i was wondering how to play that damn country, now i love playing it, Your email address will not be published. China for the win. best land doctrine? :: Hearts of Iron IV General Discussions Toppenish -- Thumbnail History - HistoryLink.org A single Naval Yard outputs 2.5 production per day. For more information, please see our Most of the path emphasizes throwing more men at a problem and giving defensive bonuses. So, what are the best doctrines in HOI4? Operational integrity is the best. This can cripple an enemy army if you catch a few units in a pocket at a time and annihilate them. This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. Overruns are the BEST way to win wars. Assault or Infiltration?There's not really a wrong choice here. Motorised: 7 motorised, 2 infantry, engineer company. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); EIP Gaming is a site for gamers looking for gaming guides and gaming news! Mobile Warfare Doctrine Mobile warfare is a focus on speed and maneuver to cut off and disorganize enemy forces. Good superior firepower templates? this is the one I usually run Especially as facsist. ), Land Doctrine (mobile warfare giving you bonuses to motorised divisions, though it may be worth adopting superior firepower should you side with the Allies or Soviets), Artillery (pretty straightforward improves the effectiveness of your divisions), Infantry and support companies (engineer, recon and signal companies are useful avoid field hospitals as they use a high amount of motorised equipment and dont benefit your army). I think this is a nice beginner guide overall, but I have two quibbles. The Medical Withdrawal Unit phone number is 509.865.1590. Second best land doctrine is the superior firepower, if you have a somewhat average-big industry to back it up. Even better when you mostly agree but find nice little tidbits to tweak your armies. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. Admittedly, even with the new focus tree, youre going to struggle to compete with Germanys army and Britains navy, but the new focus tree makes the Netherlands an interesting country to play nonetheless. How you Gary sits at the keys and manages the game. I think GBP is also really good for Natty China. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. Focus on both you hard attack and soft attack damage output with this doctrine. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. This doctrine is only for countries with huge manpower but small industry. Referrals may be made by physicians, psychologists, social workers, mental health professionals, and social services agencies. It goes without saying that overwhelming majority of modifiers will provide you with bonuses to breaking enemy positions, which will increase effectiveness of expansion and of taking better positions. Then simply steamroll your enemies. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. That is why it can only work with huge industries such as German Reich and United States of America. I'm kidding. Just adding, mobile warfare is the best tank doctrine so soviets should go for it as well. Usually you will want a significant industrial base to utilize this doctrine to its fullest extent, but if you go down the mobile infantry path it could be a viable option. good for wars of attrition. Behavioral Health Unit - Astria Health This doesnt mean it is the strongest but used well, can be more than an advisory even for large tank divisions. Painted by famed Western artist Fred Oldfield, the mural portrays a The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. This is a more challenging area. By improving how close air support interacts with divisions we can lay waste to enemy divisions with optimal support. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. Come and meet with our huge family! and our Combat tactics - Hearts of Iron 4 Wiki - Paradox Wikis If you have chosen a big country with huge naval industry, pick the fleet in being. 12 days ago. Tactical bombers are flexible and can perform both ground support and regular bombing. Typically, I say go right on Grand Battleplan and also for Superior Firepower, UNLESS your main combat line is a 7/2 or a 14/4 Infantry Unit. Why Do People Like Play Job Simulation Games. United States - Superior Firepower fits their playstyle pretty great. Land battle - Hearts of Iron 4 Wiki - Paradox Wikis Naval doctrine isnt as broad-reaching as ground doctrine is, and the air is even less than Navy. It lets your troops consume less supplies since they will all be overseas anyway making your life easier and give hefty night attack bonuses and organisation/entrenchment for defending islands. Therefore this is the best choice for winning land battles. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. Good guide! All trademarks are property of their respective owners in the US and other countries. and our If you like tanks and mot/mec, Mobile warfare is a good choice. Pick Deep Battle. Grand Battle Plan is not exactly ideal when going head to head with i.e. This doctrine is a sound solution for those of the players that like meticulous defining of frontlines and who like seizing areas after actions have been planned in detail. Land Doctrine Flowchart! Fastest and easiest way to destroy your enemies in land warfare is encirclement. Mobile Infantry or Blitzkrieg?This is an easy one. But now, the developers over at Paradox have provided players with an intriguing focus tree that provides you with diverse options. I made quick explanations, guides, and recommended doctrines for countries. Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. Whenever he's not writing he spends his time watching sports, enjoying coffee, or studying history. Please see the. Moreover, if you have any suggestions or feedback, please let me in the comments. Contents 1 Tactics 2 Combat width 3 Reserves 4 Attacks 5 Defenses 6 Damage dealing 6.1 Targeting[1] 6.2 Collateral damage 7 Combat factors 8 Equipment damage 9 Equipment capture 10 Equipment recovery Tactics [ edit | ] Valve Corporation. For GBP it's important to make clear the inherent disadvantages of using the battle planner. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. This item has been removed from the community because it violates Steam Community & Content Guidelines. Espaol - Latinoamrica (Spanish - Latin America). Steam Community :: Guide :: MJ's Manchukuo multiplayer guide (UPDATED Main firepower is focused on lightweight units, so the doctrine is especially effective against nations that rely on infantry for their strength. Only the integrated/disintegrated support techs affect artillery. This doesn't mean it is the strongest but used well, can be more than an advisory even for large tank divisions. Hello and welcome back to another Hoi4 video! Also, this is good solution for all those who prefer to lay fire on the enemy in the first place, using cannons and air-raids, to enter with infantry later on to finish out remnants. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. All rights reserved. The soft attack and recovery rate here pump up the ability of the attacks wonderfully. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. Our manpower is precious, bullets are cheap. Notify me of followup comments via e-mail. Concerning your division template, this doctrine goes quite well will artillery forces. In most situations you will want to choose Superior Firepower or Mobile Warfare, but Mass Assault and Grand Battleplan have their uses. Hearts of Iron IV: Man the Guns - Release Trailer, F1 22 Zandvoort Car Setup Best Car Setup For Netherlands GP, Mario Kart Tour Goes to the Netherlands Next, How to Unlock Papal States in Hearts Of Iron IV, How To Launch A Naval Invasion In Hearts of Iron 4. #3. Its Superior Firepower. Land doctrine - Hearts of Iron 4 Wiki - Paradox Wikis They dont work well against tanks but many nations doesnt have tanks in HOI4 except Germany at the early-mid game. They will fight pretty poorly, but at least you'll have something to cover those front lines for now. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). I'm having a pretty good run right now, where I just created the "Modern Great Wall of China". Mass mobilization of soldiers and attacking on several sides simultaneously is in this case key to success. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. They are well written, helpful, and have little bits of funny in them so that it doesn't feel like studying. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Hearts of Iron IV: The Netherlands Guide - KeenGamer You need to pick your side before 1939 before Hitler does the Around Maginot focus. 1. Hearts Of Iron IV: By Blood Alone Review: Planes and More! Germany. Motorised work well for smaller nations as they are easier and cheaper to produce and defend better than tanks, Gateway to Europe (start giving trade bonuses to Germany over Britain), War on Pacifism (its important that you do decisions to get rid of Shell-shocked Spectator of the Great War trait that decreases your overall manpower), Cave to the Germans (continue this branch seeing you ally with the Axis forces if youre fascist going it alone will likely result in war with Germany due to their war goal from Around Maginot), The Zuiderzee Works (its a long focus, but will get rid of any negative industry traits), Electronic Mechanical Engineering (continue this path down research, encryption and decryption bonuses etc. This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you. (''Brabo'' is supposed to be ''Bravo'' in my comment ;w;). This option is good for all players that do not want to wait for too long to see effects of their actions. HOI4: Netherlands Guide The Liberation of Eindhoven in 1944. With a strong focus on carriers and their support, no enemy will be outside our reach, whether on land or at sea. Damn man, your guides are really helpful to someone who's encroaching on his 50'th hour on the game. All logos and images are copyrighted by their respective owners. This one is an important variant for all the players who focus on using vehicles and small infantry divisions. All the soft attack buffs to the whole army do not apply to artillery. Personally, I would take Superior Firepower. Choosing the right doctrine is an important component of Hearts of Iron IV. Also, let us know what nation you would like to see in our next guide in the pool below. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. Marines grant a +40% attack bonus across large rivers. Your personal style can be the cause of your doom or the secret to your success. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. Signal companies, recon, etc. The armor bonus is actually what makes assault divisions good. Also, defense advantages from the doctrine are important, which in certain situation affect development of guerrilla actions. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. Moreover, if you go democratic, non-aligned or communist you will need a strong army to defend against Germany you should focus on infantry, forts and naval production as it will be easier to compete with the Germans over Britains immense navy. When playing at the UK I always stick with Grand Battle plan as I like pulling Montgomery's strategy of doing a huge build up of logistical organization and having an advantage of everything against the enemy before finally attacking. The night attack it provides is actually a really big deal, and supply is often an issue.

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